Wordcaster: A Gamified Speech-Based Reading Game for Young Learners Using Real-Time ASR
Al-Ali, Hamdan ; Aldarmaki, Hanan
Al-Ali, Hamdan
Aldarmaki, Hanan
Author
Supervisor
Department
Natural Language Processing
Embargo End Date
Type
Conference proceeding
Date
License
Language
Collections
Research Projects
Organizational Units
Journal Issue
Abstract
This paper examines the potential of combining gamification and speech technology to support early reading development in children. We introduce Wordcaster, a game where players cast spells by pronouncing words aloud, using real-time automatic speech recognition (ASR) to provide feedback and encourage participation. A pilot study was conducted with three bilingual children—native Arabic speakers learning English—using a fixed list of 20 English words. Results showed increased ASR accuracy between sessions, and all children reported high enjoyment. These findings support a direction for scalable, speech-driven reading support.
Citation
H. Al-Ali, H. Aldarmaki, "Wordcaster: A Gamified Speech-Based Reading Game for Young Learners Using Real-Time ASR," 2026, pp. 500-504.
Source
Conference
2025 International Conference on Education Technology and Computers (ICETC)
Keywords
47 Language, Communication and Culture, 4704 Linguistics, 4 Quality Education
Subjects
Source
2025 International Conference on Education Technology and Computers (ICETC)
Publisher
IEEE
