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Exploring a Digital Educational Escape Room Game to Support Artificial Intelligence Literacy and Team Building in an Online Environment

Gronseth, Susie
Itani, Amani
Seastrand, Kathryn
Beech, Bettina
Bruce, Marino
Solorio, Thamar
Kakadiaris, Ioannis
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Department
Natural Language Processing
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Journal article
Date
2025
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Language
English
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Abstract
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled “Escape from the Doctor’s Office,” developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE framework (Analyze, Design, Develop, Implement, Evaluate) and guided by Fu and Yu’s Three-Layered Thinking Model of Game Design to align educational content with engaging gameplay. The game incorporated AI/ML concepts such as data science, algorithms, and ethical considerations within a healthcare narrative. Piloted during the first two weeks of a summer research program for six U.S.-based computer science undergraduate and graduate students, the DEER engaged participants in collaborative, time-bound problem-solving through interactive puzzles and group discussion. Results from a post-questionnaire and analysis of field notes demonstrated the game's effectiveness in promoting teamwork, generating interest in AI/ML concepts, and engaging participants actively in the learning process.
Citation
S. Gronseth et al., “Exploring a Digital Educational Escape Room Game to Support Artificial...,” Journal of Interactive Learning Research, vol. 36, no. 1, pp. 29–44, 2025.
Source
Journal of Interactive Learning Research
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Association for the Advancement of Computing in Education.
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