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A Real-time, Multiscale and Procedural Feather Appearance Model

Chen, Xiang
Chen, Bin
Wang, Shouyi
Montazeri, Zahra
Yan, Lingqi
Wang, Lu
Zhu, Junqiu
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Computer Science
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Journal article
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http://creativecommons.org/licenses/by/4.0/
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English
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Abstract
We propose a complete pipeline for modeling and rendering realistic bird feathers from a single photograph, achieving both high visual fidelity and practical efficiency. Given a single input image of a feather, our approach extracts the feather's shaft curve, outline, and albedo, then reconstructs a compact hierarchical representation in a planar/curve (UV) domain. This representation encodes fine barb and barbule details procedurally, enabling continuous multiscale rendering with correct self-shadowing and masking. We analyze the appearance phenomena of different feathers and propose a new feather scattering model for non-iridescent feathers (e.g., parrot feathers), while introducing an additional sheen lobe to capture the distinctive fluffy rim-lighting effect. Our pipeline produces consistent, realistic results under arbitrary lighting and viewing conditions, and achieves real-time performance with a minimal memory footprint (0.02% of explicit-fiber geometry models), making it a practical solution for digital feather rendering without compromising realism.
Citation
X. Chen, B. Chen, S. Wang, Z. Montazeri, L. Yan, L. Wang , et al., "A Real-time, Multiscale and Procedural Feather Appearance Model," ACM Transactions on Graphics, vol. 45, no. 4, pp. 1-17, 2026, https://doi.org/10.1145/3811328.
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ACM Transactions on Graphics
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Keywords
46 Information and Computing Sciences, 4607 Graphics, Augmented Reality and Games
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Association for Computing Machinery
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